Chess Tips for the Feeble Minded (Weak in Chess)




1B. Here the computer likes 1..Nf6 or 1..d5.
















3B. Here e6 is recommended.  This is an accelerated London Systerm




3W. here the computer prefers Bb5









2W.  The computer prefers 2.d4




2W. Here the computer prefers 2.Nf3


In the Pirc, the computer prefers Nbd2 to Nc3.






Van Kruy's Opening:  The computer suggests 1..e6.


Here the computer likes 1..e5 (.43) or 1..e6 (.64) white has the initial edge.

3B. Here, Qe7 is slightly better than dxc


Here Qa5 is a bad move.  Play Na6.  Note that his king bishop is blocked.
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4W. Here White should play Bb5+




4W. Here in the Steinitz French, White should play exd.


B4 missing caption.


Here the computer prefers Nc3 or Nf3.





Here the computer likes 3.Nc3 giving it .45


In the Caro Kahn, Nf3 next.




Here the computer currently likes 2.Nf3.


Here, strangely enough, the computer recommends Qxd4.



















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Here Bxf7 is not playable because of Kxf7 Qb3+ Nd5















2B. Here the computer suggests e6.
















3B. Here the computer suggests either Nf6 or d6.


4B. Here in the Philador, Black should play Be7 as opposed to Nf6




2B. Here the computer prefers d5 to Nf6.






Here the computer prefers Bb5 rather than Bc4.  It gives a3 as an alterative.






























Here, in the Giocco Pianno, Four Knights Game the computer prefers 3.f4.

















Here the move is the subtle h4.
















Don't be unduly tempted by the Bishop sac on h7.  Here it is better to castle.















Here Qh4+ is much better than Bh4+.  It gets the queen back into play, and leaves the e-pawn protected.
















This is the Guicco Piano Closed.  The computer likes Nf6.  On Ng5, 4..d5 5.exd 5.Na5.















Here Nxe4 is recommended.  This is Petrov's Defense, Urosov Gambit.















6B. Here in the Italian Game, the computer likes b5.  On Bb5, Qxd5.
















7B.  Here in the Morphy Defense, d6 is recommended.















Here Rad1 is not best.  Nb4 is called for.  Black does not want to play c6 to kick the knight out as it goes to d6.
















In the Ruy Lopez, Nxe4.
















Here the computer likes exd in the Italian Game Two Knights.















Here OO is bad for Black due to defensive problems.  Nxe4 is better.
















Make sure the pawn will be safe before advancing it.  Here Qd2 is best.









Here h3 is a mistake.  Eventually the d-pawn is lost.  The right move is Ng5 on Bxe2, Nxe2.









Here g4 is not possible because it loses a pawn.









In the Alapin, after the Queens are off, develop both bishops before the second knight.

Penetrating with Nf5 is more important than Qe2.

Here notice that if Bxf6 Qxf6 threatens mate.  Therefore Be3 is better than d5.

With the Bishop on c4 and their Bishop on f8, consider Ng5.

Here Black should play c5 to break up White's center before doing anything else.  Note that the d-pawn is pinned and cannot move to d5.

Here Bd2 is a retreat.  The more aggressive move is Re1.










Another example of how one should consider attacking instead of retreating.  Ne5 is better than Bh7.

Here don't play Rb1 for White.  g3 is necessary to guard against mates.









Here Nf6 is better than Nd7.










Don't play c6 against the English.  Nf6 is better.


a3 does not always have to be met with a5.  Pinning the opponent's king knight could be more important.

Always consider gaining tempo on your opponent's pieces.

Be alert to when the opponent is adding attackers to an attacked piece.

Be alert to all kinds of forks, especially  when their knight is on your side of the board or in the center.

Be aware when Qb6 threatens the e-pawn twice and his taking it is check and/or you don't have Bb5 discovery  on the queen.

Break the pin on f3 as soon as possible.  If you have a knight on d2, you may be able to play Qc2.

Castle to get out of a pin before developing second bishop.

Challenging a rook on the open file is more important than developing a bishop.

Chess at the amateur level is mostly about detecting the opponent's bullshit.

Consider meeting an aggressive move with an aggressive move.

Consider playing e5 rather than protecting the pawn on e4.  Look to see whether if he tries to win your pawn on e5, you have a Qa4 check.

Don't allow double pawns unless there is a very strong reason.

Do trade pawns if you can isolate an enemy pawn.

Don't let white get a pawn to e6 in the Alekhines.

Don't lock the position automatically.  Consider a3 first.

Don't sac on h7 when the opponent controls g4.

B5. Here in the Ruy Lopez play either b5 or Nex4















B8. Here Bf6 is better than Be6.









Here Be6 is better than Bh5.  On Bh5, the bishop is out of play and biting on granite.









Here, a5 is not the best move.  Bf6 is more important.









In the Alekhines, Black should play dxe before playing e6.

In this position, f5 is better than fxe.   After fxe, Black is still cramped and White has some activity.









In this position from the Alekhines, Bf6 is no good.  The move, surprisingly is Kh8.









Center Game Accepted h6 is best.









Here in the Bishop Check line,  the computer recommends g6.









Here, Qd7 must be played, not Nd7 which is disastrous.

8B. Here Bd6 is best.









11B. Here Qe8 is useless.  Bh4 controls some squares in the enemy camp.









Here it is necessary to develop the knight instead of b4.






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